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| | My Custom v5.2 Mods | |
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Ghostx xKillerx SMALLER FAGS
Posts : 11 Join date : 2011-02-23 Age : 28 Location : Central New York
| Subject: My Custom v5.2 Mods Thu Feb 24, 2011 5:19 am | |
| THESE MODS HAVE NOT BEEN TESTED ON AN XBOX 360 YET, THEY HAVE ONLY BEEN TESTED ON PC These are my edits to Brady Mac, I PUN1SHM3NT I and xX ShAdOvV Xx's mods v5.2 THESE MODS ARE FREEZE GUN PROOF BUT THAT DOESN'T MEAN YOU CAN'T FREEZE. THERE ARE OTHER MODDERS CURRENTLY THAT HAVE FREEZE CARS THAT CAN FREEZE THESE MODS!The mods include everything below: The Ballad Of Gay Tony:GUNS:- Spoiler:
- Grenade Launcher-
Shoots grenades that explode on impact and with increase range
- Assault Shotgun- Shoots bullets at an extreme rate of fire with perfect aiming accuracy. Kill a Joni or Niko to receive max ammo
- Pistol .44- Shoots explosive rockets. Kill Fat Cop or Johnny for this weapon to receive max ammo
- M249- Shoots bullets at an extreme rate of fire with perfect aiming accuracy.
- Explosive Shotgun- Shoots explosive rockets at an extreme rate of fire.
- Gold Uzi- Shoots rockets that produce large explosions
- Sticky Bomb- Has an increased throwing distance, a longer fuse and has a larger explosion when detonated.
FLYING VEHICLES- Spoiler:
- Airtug
- Benson
- Boxville
- Burrito
- Caddy
- Dukes
- Emperor
- Esperanto
- Feroci
- Firetruck
- Flatbed
- Forklift
- Futo
- Habanero
- Marbella
- Mule
- Ruiner
- Sabre (not GT)
- Sabre2 (not GT)
- Sentinel
- Trashmaster
- Yankee
TANK VEHICLES:- Spoiler:
- APC
- Bullet GT
- Ambulance
- Banshee
- Bus
- Biff
- Cavalcade
- Comet
- Coquette
- Infernus
- Rancher
- Sultan RS
- Super GT
- Turismo
- Voodoo
- and all bikes
AMMO CARRIERS:- Spoiler:
- Shotgun: Joni and Niko
- Pistol: Fat Cop and Johnny
The Lost And Damned:GUNS:- Spoiler:
- Grenade Launcher- Shoots grenades that explode on impact and with increased range.
- Sawnoff Shotgun- Shoots bullets at an extreme rate of fire with perfect aiming accuracy. Kill Bike Stripper and Bike Mechanic to receive max ammo
- Cz 75- Shoots rockets that produce large explosions
- Pipe Bomb- Has an increased throwing distance and explodes on impact
FLYING CARS:- Spoiler:
- Airtug
- Benson
- Biff
- Boxville
- Burrito
- Bus
- Caddy
- Cognoscenti
- Dukes
- Emperor
- Esperanto
- Feroci
- Firetruck
- Flatbed
- Forklift
- Futo
- Habanero
- Marbella
- Mule
- Packer
- Phantom
- Pony
- Ripley
- Ruiner
- Sabre (not GT)
- Sabre2 (not GT)
- Sentinel
- Steed
- Sultan RS
- Trashmaster
- Turismo
- Vigero2
- Yankee
TANK VEHICLES:- Spoiler:
- Prison Bus
- FIB
- Roman's Taxi
- Sabre GT
- Speedo
- all bikes
Both Games:GUNS:- Spoiler:
- Sniper Rifle- Shoots grenades that explode into molotovs at a decent rate of fire
- AK47- Sometimes shoot bullets at an extreme rate of fire and sometimes shoots rockets at an extreme rate of fire
- M4- Shoots bullets at an extreme rate of fire with perfect aiming accuracy
- Desert Eagle- Shoots grenades that explode into molotovs at a decent rate of fire
- MP5- Shoots bullets at an extreme rate of fire with perfect aiming accuracy
PSG-1- Shoots explosive rockets at an extreme rate of fire
- Micro Uzi- Shoots explosive rockets
MODS INFO (All of the following are word for word from the original v5.0 post by Brady Mac):- Spoiler:
- Performance:
Finely tuned performance to ensure the greatest modding experience. Including greater draw distance, less motion blur and faster initial loading times
- Colors:
A greater degree of colors than ever before. Featuring new HUD colors with consistancy. Blue Headlights and street lights, green taillights and three sets of unique car colors applied to the various cars.
- Effects:
Now featuring a new time cycle giving more tone to the environment, also containing no fog. Various effects implemented suck as the ghost rider mod which has been reinvented so that it only activates once you walk on cardboard or even coins while walking on metal. It also can be activated by pressing RT while having your knife out
- Vehicles:
Transport is at its best. All cars now possess extreme handling with in car view on all non-DLC vehicles. All cars will also never receive bullet holes or scratches. All cars that have body kits now spawn with them. Planes have been removed from the runway. Various specialty cars will spawn in the police station such as the Prison Bus (TLaD) and Super Drop Diamond (TBoGT)
- Map:
See some of the best GTA IV XBOX 360 map modifications in the business, delivered from start to finish by us. Featuring a secret island with immaculate detail and also awesome vehicle spawns such as all the helicopters within arms reach at the airport, TLaD prison bus and all the rare spawns you could want. All spawns have been scattered throughout the map to ensure you will never be in short supply of rare vehicles
- Misc:
We haven't forgotten anything. We've even spent time to reduce freezing in single player, giving you more time to get to a multiplayer game. Anti-freeze and anti-mod killer capabilities have been implemented. All boats are now super fast that no longer jump in the water. The car handling has also been revised to make sure it's a smoother drive for you
Vehicle Spawns and Secret Island:- Spoiler:
My Edits:- Freeze Car (Vigero2)
- No Water
- Drift Cars: Bullet GT, Ambulance, Banshee, Bus, Biff, Cavalcade, Coquette, Infernus, Phantom, Sultan RS, Super GT, Turismo, Voodoo
- Light Blue headlights and Green Tail lights
- Sultan RS spawning at the police stations
- The following cars spawn driving around on the roads: sultanrs, bus, fbi, biff, dilettante, nstockade, pstockade, phantom, policeb, superd, serrano2, fbi, sanchez, tampa, bullet, buffalo, avan, feltzer, infernus, mrtasty, noose, patriot, zombieb, faggio2, hexer, sabregt, schafter2, schafter3, limo2, romero, stretch, hakuchou, polpatriot, superd2, e109, voodoo, bati2, double, hellfury, washington, police3, policew, police4
The cars listed above usually spawn in the order they are listed in the carg which is what it is above Known Bugs: The Biff and Phantom flip over easily when drifting. This will probably be fixed in the next release, I think i need to play around with the center of mass to get these trucks to be stable.Sorry for the inconvince but as of right now there is now download link. Megaupload was acting up for me but as of right now it is uploading, once it is done the download link will be available. Click Here to take a survey on what should be in my next release
Last edited by Ghostx xKillerx on Thu Feb 24, 2011 4:36 pm; edited 5 times in total | |
| | | Jester FAGS
Posts : 2 Join date : 2011-02-23
| Subject: Re: My Custom v5.2 Mods Thu Feb 24, 2011 3:47 pm | |
| Now I have to go buy another blank disc These appear to be a really nice edit, thanks for adding them. I am going to download them now, and I will burn them tomorrow. | |
| | | Ghostx xKillerx SMALLER FAGS
Posts : 11 Join date : 2011-02-23 Age : 28 Location : Central New York
| Subject: Re: My Custom v5.2 Mods Thu Feb 24, 2011 3:52 pm | |
| - Diggity MD wrote:
- Now I have to go buy another blank disc
These appear to be a really nice edit, thanks for adding them. I am going to download them now, and I will burn them tomorrow. Thanks, but you cant download them until i get the link up, Megaupload was acting up and wasn't uploading my file, But now its going. Currently its at 44%, so i will add the download link as soon as i can Im also working on map edits but i gave up earlier after i have added like 189 objects to the map with Native Trainer and then accidently hit Delete last 500 spawned objects. Im hoping to get the map edits completed by Sunday the 27th since i have school Monday. | |
| | | xXKosty12Xx FAGS
Posts : 18 Join date : 2011-01-23 Age : 28 Location : USA
| Subject: Re: My Custom v5.2 Mods Thu Feb 24, 2011 3:54 pm | |
| I am going to unsticky this until the download is availible. | |
| | | Ghostx xKillerx SMALLER FAGS
Posts : 11 Join date : 2011-02-23 Age : 28 Location : Central New York
| Subject: Re: My Custom v5.2 Mods Thu Feb 24, 2011 3:56 pm | |
| - xXKosty12Xx wrote:
- I am going to unsticky this until the download is availible.
Alright, yea the upload is 50% complete right now | |
| | | gEnesis IceMan
Posts : 2 Join date : 2011-02-22 Age : 29
| Subject: Re: My Custom v5.2 Mods Fri Feb 25, 2011 10:51 am | |
| I have a vehiclex.ide w/ extra protections and non-protected freeze cars if you want it. | |
| | | Ghostx xKillerx SMALLER FAGS
Posts : 11 Join date : 2011-02-23 Age : 28 Location : Central New York
| Subject: Re: My Custom v5.2 Mods Fri Feb 25, 2011 1:20 pm | |
| - gEnesis IceMan wrote:
- I have a vehiclex.ide w/ extra protections and non-protected freeze cars if you want it.
No dude its fine, i am working on a file with protections, i know most of the freeze cars people use (Comet, Bobcat, Oracle, Buccaneer and a few others) So i will upgrade the mods before i post the link, also this is being transfered to xmamodding.com | |
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